Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the loading ...
Starfield is a truly massive RPG, but according to one Bethesda veteran, it didn't need to be stuffed with as many loading screens as it ended up with. “It could have existed without those [loading ...
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